I've always enjoyed creating flocking simulations, so I've built an experimental prototype of a game that uses flocking as the main gameplay.
In this post I show how I put a CSS specificity graph into a fractal styleguide.
An article I wrote for The Human In The Machine, about the subject of productivity.
I recently built a website for LimeMicro that gave a read-only view of their Ubuntu (white-labelled) App Store.
Sometimes a slight hack can be better than reinventing the wheel.
I always enjoy reading 24 Ways each year so I was delighted to write my second article for them. 2016 is the year of VR so I wrote about how web folk can start creating virtual realities without a steep learning curve. I made a maze game that can be found on GitHub and there's also a live demo.
I often learn little tricks as I work on different projects, and I figured it is about time I shared some. These are not necessarily the best ways to do it but just some things I have picked up while I work.
History repeats itself. Old trends come back into fashion almost as quickly as they disappear. The web is the epitome of this.
This year’s 10K Apart is about creating a good experience on the web while focussing on progressive enhancement and small page sizes. I don’t usually enter competitions but having not coded for fun in a while, I thought it seemed a good idea.
I'm sure I missed some but here are some quick reviews of some of the books I've read in 2015.