Unity Game Architecture Tips by Craig Perko
This is a very good video by Craig Perko about improving architecture of games in Unity using events and mixins.
The web is for exploring, for surfing, so I collect web pages that I find interesting or handy here on my own web site. Have a browse and get lost in the World Wide Web.
This is a very good video by Craig Perko about improving architecture of games in Unity using events and mixins.
I've always had an interest in hexagonal grids, for both data visualisation and game development. This is a brilliant introduction to the various techniques.
This article by Daniel Beauchamp shows some great explorations into VR, as well as how you can often end up with good results completely by accident.