I've always enjoyed creating flocking simulations, so I've built an experimental prototype of a game that uses flocking as the main gameplay.
In January 2016 I was looking for a fun project to start the year, FractalToy did not disappoint. I was hired to add WebVR (with Oculus Rift support) to their WebGL raycaster to explore 3D fractals in virtual reality.
I was hired for a week by Horseware Ireland to improve their (<canvas> based) customisation tool for their Triple Crown Custom website. My task was to improve the user experience and reliability of an existing Wordpress plugin.